Devlog 1.1
I just wanted to make a post about what features I added that weren't in the tutorial I followed. I honestly would say my favourite part of game development is making my ideas come to life. It's even better when I struggle and overcome the struggles, it feels very rewarding when things work as intended.
Bullets in magazine visual representation.
I had to use a for loop to add the amount of bullets to a horizontal box, and change them after reloading.
Rechargeable Health
I used a Timer on the player to increment the health after a short delay. Taking damage stops the timer.
Bosses
I utilised a Monster class, which all the enemies derive from. This way it was easy to add two bosses, each with different visuals and traits.
Audio
I always strive to include audio in my projects, as this is my academic background, and since most of the functions were written, it was easy to add audio for take damage or die for example. I usually make a list of all the audio I will need, and then look for samples or create my own sounds. I always mix and master them so they sound cohesive before adding them to the project and working on the logic.
Main Menu and UI
The tutorial has some basic UI, but I developed them to be more complete. This includes a main menu, win, game over screen. I also added a display for player lives and a controls section.
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Lunarkrypt
Enter the Krypt
Status | Released |
Author | OddPhishGames |
Genre | Action |
Tags | Aliens, crypt, Godot, Metroidvania, Monsters |
More posts
- Devlog 1.01 day ago
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