Devlog 1.0
Upon reaching the end of this project, I'd like to reflect upon the progress, and what it took to get there.
My game is called Lunarkrypt. I made it by loosely following a tutorial, but added quite a lot of my own features. I used some of the assets provided and added some of my own. The game is based around a Metroidvania, although I would have liked to add even more features and flair of the genre, such as more in depth exploration and abilities to navigate a larger map. I think I underestimated the time it would take to make a more extensive game.
Here is a list of the GitHub commits I made along the way (I need to commit more regularly and at logical increments throughout future projects):
- Created Project
- Implementing Monster Classes
- Added Boss (Implemented Many Features)
- Implementing Gun Resources
- Implementing Bullets on HUD
- Need to fix Gun Resource for HUD Bullets
- Fixed Assault Rifle wrong location Bug
- Fixed Boss Bullet Spawning
- Created Next Level Logic
- Tidied Up Code
- Fixed Camera Smoothing Spawn Bug
- Added some Tooltips
- Worked on Tooltips Logic
- Made some Balancing Tweaks
- Added Win Screen
- Added First Set of Audio
- Finished All Audio
Here is a link to the Public GitHub for any who want to take a closer look: https://github.com/GenkiB/Lunarkrypt
In conclusion, I feel I achieved a lot with this project and certainly learned more especially on the programming front. One point of note is that I had to copy and paste some code from Level 1 to Level 2, and I think it would be better to make a Level Superclass and make an instance for each level, this is quite important moving forward. I am now moving to my next project and will be applying what I learned here in the future.
Get Lunarkrypt
Lunarkrypt
Enter the Krypt
Status | Released |
Author | OddPhishGames |
Genre | Action |
Tags | Aliens, crypt, Godot, Metroidvania, Monsters |
More posts
- Devlog 1.11 day ago
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